I have not problem with a life sense - but we presume it is covered by normal invisibility - invisibility to undead may target this one thing and the undead, while seeing the person with their eyes does not see the person - sort of like psionic invisibility, which makes more sense.
If you had a spell and cast infra-vision to give yourself sight you would not see invisible nor would the armlet stop it. The spell is not a divination spell. We can assume the same from undead and golems. But of course you could rule it the other way, or just have the amulet function against all magical forms of sight and hearing - so if you cast detect evil for example the person with the amulet would disappear (the magic blinding you in effect to their existence.) It is an interesting concept.
ReplyDeleteYa it seems to me that if a 50,000 gp ring with diamonds of it where made into a ring of protection it might be worth more, the added protection cost in theory. Even more so as a curiosity item if this is a rare event.
In practice, making such an item magic would proably lower the value of the diamond ring, because the two markets do not match . . it be like selling a bridal gown that was all also s bullet proof vest. Sure, it neat and costs more to make, but who would actually want to buy it?
Xp wise, you keep it and no xp, or sell it and get the xp. Certainly a no-brainer for the low end magic items.
Important Links
Economic Notes
http://edmunds-playersbook.blogspot.ca/2016/03/economics-notes.html
Middle Ages Jobs
https://www.blogger.com/blogger.g?blogID=3931532125264168912#editor/target=post;postID=2556853270166517859;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=27;src=postname
Players Starting Equipment:
http://edmunds-playersbook.blogspot.ca/2016/03/player-starting-equipment.html
March 2016 :
http://edmunds-playersbook.blogspot.ca/search?updated-min=2016-01-01T00:00:00-08:00&updated-max=2017-01-01T00:00:00-08:00&max-results=21
Scholz Encyclopedia
http://edmunds-playersbook.blogspot.ca/2016/04/scholz-cyclopedia-encyclopedia.html
Rules:
http://principalities-of-glantri.blogspot.ca/2016/03/rules-honour-ii.html
Experience buying (from Dragons Foot)
http://add-1stedition.blogspot.ca/2014/09/previousonal-rule-buying-xp.html
Spe Rules
http://add-1stedition.blogspot.ca/2014/10/rule-1410-111-saga-character-generation.html
Character Generation: Normals
http://edmunds-playersbook.blogspot.ca/2016/03/rule-16-03-10.html