Tuesday, 5 April 2016

3 charcter backrounds +531CY Your grandfather Ax of Dyvers, used to fight monsters with Zeonpus (is that how you say it?) the Evoker. While your grandfather is long dead (from an arrow with evil spirts from a goblin raid) he always told you to look up Zeoupus in Port town. Zenopus has built a large tower their and is quite the big man in Port Town, defending it from the Evil Iuz. -On your journey a pilgram to the Black Ice asks you go join him. Anvil, a human can offer no money as he needs all for his jounrey but he can offer you fame and glory if you protect him on his year journey. -Dar Aspera, a young teen 13 year old elf, with realitives in Port town has lost two of his friends to evil spirts. His cousin has hired him (and his two firends) to deal with the falsue god, Pandora of the Black hand. He offers you an even split of the treasure to make up his forces. Perhaps your both die glorious deaths for Kord! Your of to Port Town to seek your fortune. Your friend at a local monastary has heard of your trip and points out the dagger of enlight- enment,owned by his monastary was lost in Portown. Easy to idenify since it is magic, but on the hilt (or blade?) is the pitch fork sign of his local order. If you recover it the abbot will give you a pension of one two sheep a year, and a small plot of land to grow vegtables. A reward beyond your wildest dreams! In a few years, if you had a little money to buy grain and what not, you would have a huge flock! -Haunted house -Wounders of the world. -The dagger of enlightenment reading.

 2 character backgrounds +531CY



The Rat Catcher:


    Your grandfather Ax of Dyvers, used to fight monsters with Zeonpus (is that how you say it?) the Evoker. While your grandfather is long dead (from an arrow with evil spirts from a goblin raid) he always told you to look up Zeoupus in Port town. Zenopus has built a large tower their and is quite the big man in Port Town, defending it from the Evil Iuz. 



   




Ian the dwarf, peasent hero theif,

"the Terror of Iuzz",  "the golden bow"

     Your of to Port Town to seek your fortune. Your friend at a local  monastery has heard of your trip and points out the dagger of enlightenment,owned by his monastary was lost in Portown. Easy to idenify since it is magic, but on the hilt (or blade?) is the pitch fork sign of his local
order. If you recover it the abbot will give you a pension of one two sheep a year, and a small plot of land to grow vegetables. A reward beyond your wildest dreams! In a few years, if you had a little money to buy grain and what not, you would have a huge flock!



  -On your journey a pilgram to the Black Ice asks you go join him. Anvil, a human can offer no money as he needs all for his jounrey but he can offer you fame and glory if you protect him on his year journey.

       -Dar Aspera, a young teen 13 year old elf, with realities in Port town has lost two of his friends to evil spirts. His cousin has hired him (and his two firends) to deal with the falsue god, Pandora of the Black hand. He offers you an even split of the treasure to make up his forces. Perhaps your both die glorious deaths for Kord!



-Haunted house
-Wounders of the world.
-The dagger of enlightenment

No comments:

Post a Comment