Tuesday, 29 March 2016

[quote="Highway"]Something like that might be more valuable for the players to keep. Back when the Spanish discovered South America they where considered gods and treated like such due to their lavish armor and uniforms they had worn.
The players might one day find themselves up against a band of wild men that has never seen civilisation brfore and they may have the same reaction, the players could greatly benefit from this!!!
On another side the Thieves Guild would pay high price for a uniform that would allow one of their spies to be able to move freely in the local lords castle!
If the party has a thief they may also wish to hold onto it themselves for the above reason.
I know your asking about a actual gold value. But this is something that might be worth more than a simple gold value! The role playing aspects of it alone would make for a good adventure hook!!![/quote]


 Well it will be while before we finish this as we are not playing with that group for a while, but the story in Portown so far since there some interest.

       1) The "thief" to be clear is a fighter with a bandit background. He has no thief skills, but steals for a living. Usually grab and run so far. Now an adventure most of the time.
      2) He thought the armor was just nifty stuff to wear at first, until everyone mistook him for the Kings Guard. As Portown is independent and free city in the realm, the guard has no garrison in the town, and is miles away anyway. None the less he is treated as a honored guest, assumed to be on some look and see mission.
      3) After this the player tried to fence it, but the local fence thought he was was with authorities so it never got to that point. The fence assumes the "captain" is a bit shady, but is unwilling to act fence like in his presence since he is the "captain" after all.
       4) The player is now more worried about all the free drinks and attention he is getting as a "hero" of the country. He has expressed a desire for the "captain" to die during an outing into Zenopus's dungeons under the city - and for a "him" to come out, with a new identity, but so far his own party does not want to go along with that,  since some of them thing he is the "captain" as well - and are confused by his desire to fake his own death.

      Let went into the dungeons, meet some ghouls, and almost lost the whole party, but in the end no deaths. The "captain" had to call for divine intervention - and succeed, having an Olman goddess (that no one but the party cleric believes in, at least in this area) allow his party to reroll their paralyse saves and having the ghouls turned. This has put a totally unexpected direction to the game.

       The party leaves the dungeon with some in the negatives and that is where we left it. What will happen is anyones guess.
      

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