Skills
Reminder re rolls take time, Generally 1 skill use a round even to access it. 15 plus intelligence if not under-stress can access 3 skills a round.
Know Terrain (Tassins Wood or Vesse around High Folk {local}) ;
The character has a good working knowledge of the wood. If he has not been there (less than 10 points) he has been told much about it and perhaps seen it magically. He knows paths, caves, food, hunting grounds and even some monsters or at least areas to avoid.
Functionally this helps with hiding, hunting, monster avoidance, lair finding and a host of other spells.
This over laps, is is synergistic with ( a failed roll in one allows another roll for the same thing in the other)
Knowledge, local area:( examples: Tassins Wood or Vesse around High Folk {local}) ; Here you know some weak knowledge of terrin, you might have been their and could follow a clear road without getting lost, but you do know much about the monsters, people, laws etc of the local area. Any skill that you are aready familiar with in general (law, riding etc) your are an expert in with this skill. Lacking foundational skills of the law, you still have a sense of the basics in a variety of fields, but not odd cases. Combined with know terrin you know about monsters and where they live, what food is good to eat and not poison and where to find it or an urban setting you not only know who the makers and shakes are but where they can be found on any given day. Again, it is limited to generalties outside yoru personal experience. A theif for example, would know the fences in his local area, and the bad parts of town, while I fighter would only know the later and it could be wrong.The fighter on the other hand would know where the best weapons could be found, who and where the best fighters are and which smiths are incompetent. However both classes may have a skill set that allows them overlap into these areas: Law for both would mean that would know something about the crimes in certain areas the the town watches success in stopping crime.
Reminder re rolls take time, Generally 1 skill use a round even to access it. 15 plus intelligence if not under-stress can access 3 skills a round.
Know Terrain (Tassins Wood or Vesse around High Folk {local}) ;
The character has a good working knowledge of the wood. If he has not been there (less than 10 points) he has been told much about it and perhaps seen it magically. He knows paths, caves, food, hunting grounds and even some monsters or at least areas to avoid.
Functionally this helps with hiding, hunting, monster avoidance, lair finding and a host of other spells.
This over laps, is is synergistic with ( a failed roll in one allows another roll for the same thing in the other)
Knowledge, local area:( examples: Tassins Wood or Vesse around High Folk {local}) ; Here you know some weak knowledge of terrin, you might have been their and could follow a clear road without getting lost, but you do know much about the monsters, people, laws etc of the local area. Any skill that you are aready familiar with in general (law, riding etc) your are an expert in with this skill. Lacking foundational skills of the law, you still have a sense of the basics in a variety of fields, but not odd cases. Combined with know terrin you know about monsters and where they live, what food is good to eat and not poison and where to find it or an urban setting you not only know who the makers and shakes are but where they can be found on any given day. Again, it is limited to generalties outside yoru personal experience. A theif for example, would know the fences in his local area, and the bad parts of town, while I fighter would only know the later and it could be wrong.The fighter on the other hand would know where the best weapons could be found, who and where the best fighters are and which smiths are incompetent. However both classes may have a skill set that allows them overlap into these areas: Law for both would mean that would know something about the crimes in certain areas the the town watches success in stopping crime.
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